The rapid way in which ideas become freely available, the desire to get that information quickly, and the instantaneous way of switching from one source to another potentially affects learning in yet other ways.While Schmidt (2010) noted benefits of technology (e.g., online gaming improves strategic reasoning, navigational reasoning, and hand-eye coordination), he voiced a concern that people might be losing deep-reading skills, as they spend less time reading long-form literature passages.
Technology Integration is a four part series on essential questions, technology integration resources, web page design, and multimedia in projects.
Sections contain relevant opening essays and resources.
The ease of anyone publishing anything leads to a need for constant questioning of what one reads.
The result is that schools must take a greater role in helping learners to critically evaluate online content.
It helps today's youth to cope with the vast amount of information coming their way.
It takes on a couple of forms: parallel processing or doing more than one thing at the same time and task-switching or quickly changing from doing one thing to doing another. Pascoe, and Laura Robinson (2008) found that youth use online media to extend friendships and interests.Technology becomes another vehicle for creativity, self-expression, and self-production and publication. However, in promoting active use of technology such as seen in the figure found in the 2016 National Education Technology Plan (p. Simply consuming media or completing digitized worksheets falls short" (p. Raj Vali (2015) pointed out changes in how students learn brought about by mobile technologies: Unlike using a paper-based book with a finite number of pages, technology makes the user aware that acquisition of knowledge is potentially limitless.Knowledge is constantly evolving with the end result that complete mastery of any topic is not truly possible.Rather than preventing our students from multitasking, a better approach would be to help students understand how multitasking challenges their learning. study of youth media use" to date, Mizuko Ito, Heather Horst, Matteo Bittanti, Danah Boyd, Becky Herr-Stephenson, Patricia G. They engage in peer-based, self-directed learning online (pp. The scenario has implications for instructional designers and educators: Learn more on how to implement peer instruction.After reviewing several studies on the affects of multitasking, Gasser and Palfrey concluded: Multitasking and participatory learning can be seen in the online activities of youth, many of whom benefit from the informal settings and activities they have defined for themselves. "Peer Instruction is a research-based, interactive teaching method developed by Eric Mazur in the 1990s.Not all information is complete, there are multiple points of view and opinions on a topic that can easily be accessed.